Personality: Over his time in Metatropolis, Maugris has become defined by his struggle to hold on to his humanity to an extent that many vampires don't bother. Maugris is a skilled fighter, but he doesn't like fighting, and certainly doesn't like to fight to kill. Living in a city as fraught with trouble as Metatropolis and running a society of vampires, though, he's had to harden - he will fight and kill if he thinks someone poses a threat to his charges, the city as a whole, or innocent life. He doesn't deal well with authority - in fact, the only reason he didn't bug out to the Anarchs long ago was out of fear of what Clan Tremere does to users of Thaumaturgy who leave the Camarilla - but he has an extremely strong sense of duty for all that, it's just that he tends to decide what his duty is himself if he has any choice. He will try to protect his friends or anyone who he perceives to be under his charge, and will try to act for their best interests wherever he can, and can be surprisingly determined in doing so. Even when finally pushed to the breaking point and regarding it as time to cut his losses and run, he's extremely reluctant to leave a task undone, particularly if it means people are in danger.
Maugris doesn't really think of himself as a very good leader. He dithers over important decisions, often until it's too late, and will often obsess over certain subtleties while neglecting others. He's slowly gotten better at delegating important decisions and allowing advisors with expertise he lacks to take a fairly free rein with their own activities, as long as they don't conflict with what he believes to be the good of the whole. After the betrayal of some of said advisors in going after the Sabbat at a crucial time, though, it may take him a while to trust himself to make such decisions again.
Maugris doesn't lapse into the animalistic rage of frenzy often, but he does get angry quite often - not usually at verbal insults (in fact, sarcastic, joking barbs are one of his favored modes of humor), but a betrayal or attack on him or his friends will make him very angry, and he gets quite touchy if a situation forces him to violate his self-imposed standards of morality and even more so if he's reminded of it soon afterward. He tends to get angry when most people would get depressed, often at his own failings if there's no one convenient to blame; once he's actually gotten to the point of being depressed instead of angry he tends to go very quiet - mostly because this also tends to come at the point when he's run out of energy to be mad. He gets a lot more decisive when he's angry, but a lot less subtle - the decision to storm a demon's lair that some might see as one of his crowning moments of leadership came only after he was undermined by his advisors, he'd realized he was dealing with the results of a wide variety of blunders making things worse, and it was brought home to him that he'd failed to defend what he, regardless of position, had seen for a long time as his town, which meant his to protect and see grow into a better place.
Overall, though Maugris tries to be a nice person as well as a good one. He isn't the adept social manipulator some vampires are, but he's polite to most people, will try to put aside grudges when greater issues are at stake, and is relaxed and casual with his friends and good at judging the right attitude to work well with someone else. He likes it when people like him, even outside of ones who are actively supporting him - he's rather proud of how well he can actually talk with werewolves, even if that usually starts from the Anarchs' good relationship with them. He's willing to take advice, and likes to help talk people through their problems - he tries his hardest to be a good friend and a good listener, even if he gets restless when he doesn't have anything to do (and thus has a tendency to fidget and pace). The problem is that Maugris's life seems to be an ongoing exercise in discovering whether a vampire is capable of getting ulcers.
In Character Information III - Personality
Date: 2013-07-02 09:28 pm (UTC)Over his time in Metatropolis, Maugris has become defined by his struggle to hold on to his humanity to an extent that many vampires don't bother. Maugris is a skilled fighter, but he doesn't like fighting, and certainly doesn't like to fight to kill. Living in a city as fraught with trouble as Metatropolis and running a society of vampires, though, he's had to harden - he will fight and kill if he thinks someone poses a threat to his charges, the city as a whole, or innocent life. He doesn't deal well with authority - in fact, the only reason he didn't bug out to the Anarchs long ago was out of fear of what Clan Tremere does to users of Thaumaturgy who leave the Camarilla - but he has an extremely strong sense of duty for all that, it's just that he tends to decide what his duty is himself if he has any choice. He will try to protect his friends or anyone who he perceives to be under his charge, and will try to act for their best interests wherever he can, and can be surprisingly determined in doing so. Even when finally pushed to the breaking point and regarding it as time to cut his losses and run, he's extremely reluctant to leave a task undone, particularly if it means people are in danger.
Maugris doesn't really think of himself as a very good leader. He dithers over important decisions, often until it's too late, and will often obsess over certain subtleties while neglecting others. He's slowly gotten better at delegating important decisions and allowing advisors with expertise he lacks to take a fairly free rein with their own activities, as long as they don't conflict with what he believes to be the good of the whole. After the betrayal of some of said advisors in going after the Sabbat at a crucial time, though, it may take him a while to trust himself to make such decisions again.
Maugris doesn't lapse into the animalistic rage of frenzy often, but he does get angry quite often - not usually at verbal insults (in fact, sarcastic, joking barbs are one of his favored modes of humor), but a betrayal or attack on him or his friends will make him very angry, and he gets quite touchy if a situation forces him to violate his self-imposed standards of morality and even more so if he's reminded of it soon afterward. He tends to get angry when most people would get depressed, often at his own failings if there's no one convenient to blame; once he's actually gotten to the point of being depressed instead of angry he tends to go very quiet - mostly because this also tends to come at the point when he's run out of energy to be mad. He gets a lot more decisive when he's angry, but a lot less subtle - the decision to storm a demon's lair that some might see as one of his crowning moments of leadership came only after he was undermined by his advisors, he'd realized he was dealing with the results of a wide variety of blunders making things worse, and it was brought home to him that he'd failed to defend what he, regardless of position, had seen for a long time as his town, which meant his to protect and see grow into a better place.
Overall, though Maugris tries to be a nice person as well as a good one. He isn't the adept social manipulator some vampires are, but he's polite to most people, will try to put aside grudges when greater issues are at stake, and is relaxed and casual with his friends and good at judging the right attitude to work well with someone else. He likes it when people like him, even outside of ones who are actively supporting him - he's rather proud of how well he can actually talk with werewolves, even if that usually starts from the Anarchs' good relationship with them. He's willing to take advice, and likes to help talk people through their problems - he tries his hardest to be a good friend and a good listener, even if he gets restless when he doesn't have anything to do (and thus has a tendency to fidget and pace). The problem is that Maugris's life seems to be an ongoing exercise in discovering whether a vampire is capable of getting ulcers.